Helping Teachers Reclaim Time to Focus on Student Outcomes

Lesson Planning Resource, Achievement Network

0 to 1Product IdeationResearch

Overview

We started without a solution, or even a particular problem in mind. We simply knew we wanted to focus on teachers - thinking they would have the biggest impact on student learning.

Goals

  • Enable teachers to improve outcomes for 1 million students nationwide
  • Leverage rough ideas and qualitative research to understand what the market needs

Role

Lead UX Designer & Researcher

Tools

Figma, Zoom

Team

1 Product Owner
1 Team of Educational Coaches

Timeline

4 months

Interviews

We spoke with over 30 teachers across the US

We discussed a wide range of challenges and quickly saw the burnout. Teachers everywhere struggling to meet unique student needs and keep them engaged during lessons. As themes emerged, we dug deeper into problems around lesson planning. Teachers shared stories of working late into the night, even during their children's sporting events, just to stay prepared. They described gaps in curriculum and the countless hours spent searching for meaningful content online.

Teacher Persona

Meet our persona Jada, created for quick re-alignment

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Our North Star

We carefully refined our problem statement after each new insight, over time we set very specific goals for our solution:

As a teacher, I need immediate and actionable resources that I trust to help me address student misunderstandings, so that I can adjust instruction and provide individual support

3 Imperfect Concepts

Next, we set out to get rapid feedback on rough ideas. None of them perfect, but each helped shape the final solution.

1. Video Library

Teachers liked videos, but sometimes reading was faster or they weren't in a place where they could watch a video.

Video Library Concept

2. Chat Bot Assistant

Teachers generally didn't care for chatbots, but liked content around student pitfalls and misunderstandings.

Chat Bot Concept

3. Mobile App

Teachers liked the library of resources, but lesson planning was easiest done on a computer.

Mobile App Concept

4. Further Refinement

We continued to tweak the solution for another 5 rounds of feedback.

We only stopped testing when the designs received an incredible response:

ANet Concept 4
"I feel like every teacher across the country could use this."

One of the many delighted teachers we spoke with

Solution

Every inch of the resource library has intention behind it, thoughtfully inspired by teacher's favorite resources, built for teacher's fast-paced environment, and based on Universal Design for Learning (UDL) to support diverse students who might otherwise fall behind.

ANet FOCUS - Standards Page

Each section flows naturally with teacher's lesson planning process.

With a sea bad resources, quality content was key to earning teacher's trust. They found live classroom videos and addressing student misunderstandings especially helpful.

I redesigned highly praised content to be more easily understood and actionable - adding a new layer to guide teachers on how to prioritize their time in the classroom. Old:

Old Vertical Progression

We learned that teachers primarily trusted other teachers, so I created a simple solution for the community to provide feedback.

Helpful Solution

Outcomes

An undeniable differentiator in the education market

Relief! This is what we heard most from teachers, who felt that our concept would free up hours from their busy schedules and come more prepared to help students engage in the classroom.

The success of the project reached Achievement Network's Board of Directors, who were so impressed it sparked a large company initiative to develop the content needed for a working proof of concept.

Pleased with my work, they hired my agency to do the development work for the project while I continued working with them regularly for two years, earning $50,000 in revenue.

"You're a very good listener. If only we had been able to work with you full time - the possibilities would have been endless."

Gillian Kradin

Director of Product

Achievement Network, Client